using System;
using System.Collections;
using Server;

namespace Server.Mobiles
{
	public class Provisioner : BaseVendor
	{
		private ArrayList m_SBInfos = new ArrayList();
		protected override ArrayList SBInfos { get { return m_SBInfos; } }

		[Constructable]
		public Provisioner()
			: base("the provisioner")
		{
			//SetSkill(SkillName.Camping, 45.0, 68.0);
			SetSkill(SkillName.Tactic, 45.0, 68.0);
		}

		public override void InitSBInfo()
		{
			//m_//SBInfos.Add(new SBProvisioner());

            //if (IsTokunoVendor)
				//m_//SBInfos.Add(new SBSEHats());
		}

		public Provisioner(Serial serial)
			: base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.Write((int)0); // version
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();
		}
	}
}